![]() What could possibly go wrong?Īdd a faint whiff of mesquite and lighter fluid to your park. The perfect spot to drop the tykes off if you want to have them spun or bounced!Ī handy spot where random Sims can put meat to fire surrounded by foliage. Just enough space for four-square and hopscotch. Kids are given their own interactive world to explore as they learn to play a variety of sports and games, all within a safe learning environment.įuturizes nearby buildings, requires Cities of Tomorrow ![]() List of parks in SimCity (2013) Basic (§) Note that unlock conditions does not apply when playing in sandbox mode. Basic (§) parks will not raise land value, however, but parks give a place for Sims that cannot find a place to shop. Park also raise land values around them, such as formal parks (§§§) and nature parks (§§). Like other games in the series, parks have a positive effect with the surrounding area. In SimCity (2013), parks are a ploppable building. Note that while certain reward buildings could also be considered parks due to their similar effects, they're not listed here. Res demand refers to the amount the residential demand cap is raised by this building, while Res and Com desirability refer to the desirability increase for residential and commercial buildings, respectively. The following table shows the various parks' statistics. green spaces will have a bigger impact on Residential zones than any other). The parks also now only affect certain zone types (e.g. Unlike the previous versions of SimCity, SimCity 4's parks cost money to maintain. Parks typically have a positive effect within the surrounding area, often helping to combat industrial pollution by reducing air pollution slightly, while also raising residential and commercial desirability and land value. Parks are a type of recreational buildings found in the SimCity series.
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